Saturday, November 7, 2015

Game of the Year (2015)

Grand Theft Auto V

Grand Theft Auto V is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, on 18 November 2014 for the PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows. The game is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas (based on Southern California), the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles).
The game is played from either a third-person or first-person view and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is centred on the heist sequences, and many of the missions involve shooting and driving gameplay. Players who commit crimes may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.
Development began soon after Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3, and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Creating the open world constituted much of the development work, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years.
A widely anticipated game, Grand Theft Auto V broke industry sales records and became the fastest-selling entertainment product in history, earning US $800 million in its first day and US $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. The game caused controversies related to its depiction of women and a mission featuring torture during a hostage interrogation. Considered one of the most significant titles of the seventh generation of console gaming, it won year-end accolades, including Game of the Year awards from several gaming publications. It has shipped over 54 million copies and is one of the best-selling video games of all time.
Grand Theft Auto V is an action-adventure game played from either a first-person or third-person view. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is much larger in area than earlier entries in the series. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aim and a cover system can be used as assistance against enemies.Should players take damage, their health meter will gradually regenerate to its halfway point. Players respawn at hospitals when their health depletes. If players commit crimes while playing, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).
The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three.Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn. http://media.rockstargames.com/rockstargames/img/global/news/upload/gtav_details09122014_004.jpg
Each character has a set of eight skills that represent their ability in certain areas such as shooting and driving. Though players improve characters' skills as they play, each character has a skill with expertise by default (i.e. Trevor's flying skill). The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or pulling off headshots as Michael).
While free roaming the game world, players may engage in context-specific activities such as scuba diving underwater or BASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet. The Internet lets players trade in stocks via a stock market. Players may purchase properties such as homes and businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.
gta5111 -
  • GTA 5 "evolves nearly every mechanic" found in previous games in the series.
  • Features the biggest open world in the series' history - GTA 5's world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.
  • Three playable characters who you can switch between "at nearly any time".
  • Each character has their own specific abilities and story arc, with all three stories intertwined.
  • Camera zooms out to a "Google Earth-style" perspective when switching characters.
  • Character 1 - Michael, an ex-bank robber in his early 40s who retired after making a deal with the FIB. He has two teenage children and hates his wife Amanda. He's also the narrator of the original GTA 5 trailer.
  • Character 2 - Trevor, a former war veteran and a "drugged out psychopath". An experienced pilot.
  • Character 3 - Franklin, a repo man in his mid 20s described as a "young and ambitious hustler".
  • Certain characters from GTA IV and Episodes From Liberty City will also make an appearance. Rockstar's Dan Houser says we'll never see characters from the PS2 era, though. "The five PS2 games are one universe, and this is the high definition universe, so they don't co-exist," he says.
  • No major actors cast as any of the main characters.
  • Focus on making more diverse missions.
  • Heists and bank robberies are a big theme to the game.
  • Characters will work together during missions, and you can switch between characters mid-mission to fulfill different roles. For example, during a chase sequence you can pilot the getaway helicopter as Trevor, snipe pursuing pilots as Franklin, or fire an assault rifle as Michael.
  • Missions will have a "very different tone depending on who's on them, how many people are on them, and how much we're using switches", says Houser.
  • Even when you're not controlling them, each character will still go about their own business across Los Santos. "You may be surprised by the situations they find themselves in should you switch back to check up on them," says Game Informer.
  • Big advances to lighting and shader model. Greater draw distance.
  • Improved vehicle handling and physics - "The cars hold to the ground better... It feels more like a racing game," Houser says.
  • More vehicles than in any GTA to date, including BMXs, mountain bikes, road bikes, dirt bikes, cars, trucks, helicopters, planes, ATVs and Jet Skis, but vehicle manufacturers are still fictional.
  • Fighter jets appear to be in. One screenshot shows a fighter equipped with missiles, as a helicopter explodes in the background.
  • Improved shooting and melee combat. Melee combat "never going to be as big a deal as shooting," though, warns Houser.
  • Pedestrians are fully mo-capped and more interactive.
  • You can rappel down buildings, although it's not confirmed whether this is specific to certain missions.
  • Los Santos is described as a "huge and diverse city", combining the best of Red Dead Redemption's "large open expanses" with GTA IV's "densely packed urban environment".
  • Areas in the game world include beachfronts, mountains, the wilderness, a "Salton Sea" region, a military base and the suburbs.
  • GTA: San Andreas was about gang culture. GTA 5 is about capturing the "contemporary culture of LA".
  • There will be a "vibrant and fun" economy, but you won't be able to buy property.
  • A variety of different side missions and "more sophisticated" minigames, including yoga, triathlons, Jet Skiing, base-jumping, tennis and golf. There's a full golf course in the game. You can go scuba diving along the coastline of Los Santos, or go to the gym on the seafront.
  • Each character will have unique hobbies, including "one or two key minigame activities per character".
  • San Andreas' RPG-like player customization is still absent, but you can customize the clothing of each character.
  • GTA IV's romance feature has been removed.
  • Like in GTA IV, players can make friends and hang out with certain NPCs, including Michael's wife Amanda and son Jimmy, Franklin's "crazy friend" Lamar, and Trevor's mate Ron.
  • GTA IV's mobile phone returns, but a lot of its features have been altered. You can use it to access the internet.
  • Dynamic missions - hidden missions dotted around the game world. "Going off-road in the desert, you may come across two parked cars and a sea of dead bodies around them... Investigate if you want."

Grand Theft Auto Online

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Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 30 players[ freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points. Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3‍‍ '​‍s multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards. Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V‍ '​s release. Many players reported connection difficulties and game freezes during load screens. Rockstar released a technical patch on 5 October in an effort to resolve the issues, but problems persisted the second week following launch as some players reported their character progress as having disappeared. Another technical patch was released on 10 October combating the issues and Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch as recompense. Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online, but generally recognised the open-ended exploration and dynamic content as its strength. Post-release content is continually added to Grand Theft Auto Online through free title updates. Some updates add new game modes and features, and others feature themed gameplay content, such as the Independence Day Special update that added patriotic-themed content on 1 July 2014.The widely anticipated Online Heists update launched on 10 March 2015 and suffered some initial technical difficulties due to the increased user load.

 

Grand Theft Auto V has more vehicles than in any other Grand Theft Auto game to date, with a variety of vehicles, including airplanes, helicopters, cars, utility vehicles, emergency service cars, motorcycles, and jet skis. Players are able to fly planes, which was impossible in Grand Theft Auto IV because of the size of the map, but the feature is now in Grand Theft Auto V because of the much larger map. There are also submarines that players are able to use to explore the Pacific Ocean. The Rhino from previous GTA titles has returned, including a new complex aiming system and a realistic depiction of a tank. A new feature also allows the player to roll-over a vehicle when the car is flipped upside down.

Businesses

Businesses from Grand Theft Auto IV re-appear. New businesses also appear, such as the Bugstars fumigation company and Up-n-Atom Burger fast food restaurant. The option to eat from restaurants such as Burger Shot is no longer available. Instead, the player can only buy drinks from the various Vending Machines across the map.

Weapons

The game features a large variety of weapons, like the Norinco Type 56-2 assault rifles with sound suppressors, mounted flashlights, olive drab polymer furniture, and side-folding stocks. There is now the option to mount attachments onto various different guns, each one affecting the performance. Melee weapons like the nightstick and the golf club that weren't present in Grand Theft Auto IV have also returned to Grand Theft Auto V.

Character Customization

In the game, the player has the option to customize the three protagonists' wardrobe and appearance.  There is less customisation available compared to that of Grand Theft Auto: San Andreas (e.g. changing the body mass of the 3 characters isn't available as it was with CJ in San Andreas). The availability of tattoos, haircuts and ability to apply and change facial hair has returned from San Andreas after being missing from previous titles in the HD universe.

Multiplayer

Grand Theft Auto V expands the multiplayer feature that was present in Grand Theft Auto IV. The multiplayer is treated as a additional title and is known as Grand Theft Auto Online. In GTA Online, multiplayer crews from Max Payne 3 can be carried over to Grand Theft Auto V. Grand Theft Auto V has multiplayer features linked to Rockstar's Social Club. 
Multiplayer holds up to 16 people on Xbox 360 and PlayStation 3, and 30 players in Xbox One, PlayStation 4 and PC versions.

Assassin's Creed Unity
https://drh1.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/hero/ubi/ACU_hero.jpg 
Assassin's Creed Unity is an action-adventure historical fiction open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for Microsoft Windows, PlayStation 4 and Xbox One. It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag. It also has ties to Assassin's Creed Rogue which was released for the previous generation consoles the PlayStation 3 and Xbox 360 on the same date as Unity.
Set within Paris during the French Revolution, the single-player story follows Arno Dorian in his efforts to expose the true powers behind the Revolution. The game retains the series' third-person open world exploration as well as introducing a revamped combat, parkour and stealth system. The game also introduces cooperative multiplayer to the Assassin's Creed series, letting up to four players engage in narrative-driven missions and explore the open-world map.
Assassin's Creed Unity received mixed reviews upon its release. Praise was aimed towards its visual upgrades and multiplayer-oriented format, while negative attention was drawn towards its weak storyline, unrefined gameplay, and numerous graphics issues and other bugs upon release. Because of the high amount of initial bugs, Ubisoft issued an apology; season pass sales were suspended, current season pass holders were offered a free digital copy of one of several recent Ubisoft games, and announced that the game's first downloadable content campaign would be made available for free.
Assassin's Creed Unity was followed by Assassin's Creed Syndicate, which takes place in Victorian era London, and was released in October 2015.

Combat for the game was meant to be rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, Assassin's Creed Unity introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving the same role as the Hidden Blade in previous Assassin's Creed games. Navigation for the game was also overhauled: new "Free-run up" and "Free-run down" commands were added to make it easier for the player to scale buildings in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well. With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can then choose to engage in at their leisure. Examples include scaring a group of bullies by pulling out a weapon, "settling" a disagreement between two civilians by killing one of them, which is usually a Templar, or chasing down a thief who has just pick pocketed somebody.
For the first time, the series allows players to customize the characters abilities, adopting a skill tree that enables players to assign points earned through gameplay to improve their skills in stealth, melee, and ranged combat, and health. Players are also able to customise their weapons, armour and equipment to further complement their individual style of play. Players also have a wider selection of weapons available, including swords, axes, spears, polearms, pistols and throwable items, such as smoke bombs.
Assassin's Creed Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. The player will take on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno in their own sets of equipment, weapons, and armor. Many missions and activities will be available for cooperative play (which the player can also complete on their own), but there are some story missions that are single player only.
There are significant tie-ins with the Assassins Creed Unity Companion App, a "freemium" click app with limited "direct ties to the overall story of Unity". There are a significant number of chests, assassination targets, and other collectibles that are visible to all players but only accessible to those who have completed certain goals within the app. Following an update in February 2015, this requirement is no longer necessary, meaning players who have downloaded the update, can now collect all the chests in the game without having to play the companion app.

Characters

The main character of the game is Arno Dorian (Dan Jeannotte), a native Frenchman who was born in Versailles to an Assassin father. After his father is killed by Shay Patrick Cormac at the end of Assassin's Creed Rogue, Arno is adopted, unaware that his new family holds a senior position within the Templar Order, with his new father figure the Templar Grandmaster. Arno blames himself when his adoptive father is murdered, and so sets out on a quest of redemption that brings him into the Brotherhood of Assassins, where he slowly rises through the ranks, much like Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze as seen in previous games. Arno's love interest is a Templar named Elise De LaSerre (Catherine Bérubé), the daughter of the Templar Grandmaster who adopted Arno, who also sets out to investigate more about her father's death and its role in a growing ideological change within the Templar Order that threatens its core values.Additional characters include Marquis de Sade (Alex Ivanovici), Napoleon Bonaparte (Brent Skagford) and Maximilien de Robespierre (Bruce Dinsmore).

Ubisoft's responses

Ubisoft Montreal CEO Yannis Mallet apologized on behalf of the studio in regards to the poor launch of Unity, stating that the "overall quality of the game was diminished by bugs and unexpected technical issues", and prevented users from "experiencing the game at its fullest potential". In response to the issues, Ubisoft announced that it would halt sales of the game's season pass and Gold Edition, and offer the game's first DLC campaign, Dead Kings, for free. As compensation, those who bought the season pass received a free digital download of one of six Ubisoft games (Assassin's Creed IV: Black Flag, The Crew, Far Cry 4, Just Dance 2015, Rayman Legends, or Watch Dogs), and would also "continue to have access to a variety of additional content [for Unity], including Assassin’s Creed Chronicles: China". To claim the game, however, users must forfeit their right to sue Ubisoft in regards to the game and the devaluation of the season pass.




As the game is exclusive to next-generation consoles and PC, it will enable renderings of Paris to 1:1 scale and crowds numbering in the thousands. Players will able to explore the city's entirety, including seamless interiors and the catacombs, with landmarks like Notre-Dame having a quarter of the building's interior playable. Even empty buildings may have unlockable rooms with treasures inside. When standing on rooftops, a button can display 3D objects like alarm bells to help the player strategize.
Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for freerunning up and down are now separate. Social Stealth has been improved upon with a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills were removed.
Assassinations in the game are referred to as "black box missions," and harken to the style of gameplay from the first Assassin's Creed. Contextual clues are provided to allow the player to choose and plan their own approach, rather than follow a linear, pre-determined path to the target. Unlike previous games however, an assassination is not deemed successful until Arno has escaped after performing it.

Memories

For memories, instead of the player being given a series of objectives, Ubisoft has developed the Adaptive Mission Mechanic, which gives players several potential paths to complete a mission. For example, choosing to stalk a target will lead to a chase if they detect you, as opposed to causing desynchronization.

Customization

The Assassins' weapons and appearance are customizable, while experience gained can be spent on four different specialties: "Melee" (offense), "Health" (defense), "Ranged" (navigation), and stealth. For example, Arno can possess Eagle Pulse, which allows him to sense how many guards are in a location he intends to infiltrate. Like other skills, it can be upgraded with experience points at the player's discretion. He can also unlock a disguise skill to escape pursuing guards. The player will be able to upgrade all of Arno's skills, given his objective is to become a Master Assassin.
There are around 200 choices for Arno's gear, which can benefit gameplay:
  • Hoods can decrease a guard's reaction time as well as increase the radius of Eagle Sense.
  • Chest items refer to the Assassins' robes, which changing can increase the time you can spend blended in the crowd, and the time it takes for a guard to detect you.
  • Arm items change the appearance of the Hidden Blade, increasing melee damage and the Phantom Blade's ammunition, but can also increase the time it takes to revive allies.
  • Belts and sashes increase the number of health points and items carried.
  • Pants and boots can decrease fall damage and running noises, as well as providing extra health.

Cooperative play

"Assassins do not only embark on their own quests (like Ezio avenging his family), they have to pay their dues to the Assassin council. So players will have to complete what we call Brotherhood missions, in shared experience, to fulfill their duties towards the Assassins."
―Alex Amancio discussing the reason behind cooperative gameplay.
Following the success of Wolfpack in Assassin's Creed III and Assassin's Creed IV: Black Flag, Assassin's Creed: Unity is the first game in the series to introduce campaign co-op. Up to four players can take on story-based missions including sabotaging an execution, protecting an emperor or assassinating a target. However, the co-op missions will be optional, all story-based, and can be completed singularly as well.
Co-operative gameplay starts at taverns, where the player can see a "ghost" of a friend who is also playing. Approaching said ghost can establish a request to join the friend on their mission, and both will be loaded to the mission's nearest checkpoint. Amancio expects players will spend a third of their time in co-op mode.
Players can unlock skills that will benefit a whole group: these include the Disguise skill, Group Healing, the Assassin Cache for sharing bombs and ammunition, and Communal Sense, which colors targets' locations across the whole map.
There are heist missions for the Assassins to steal money. The more an Assassin is detected, the less money will be gained. Amancio commented that the co-op missions will encourage players to work together, thereby avoiding a session from falling apart with gamers who refuse to co-operate.
Players can also roam around together in open world co-op and do several puzzles together such as the Nostradamus Enigmas

Other

The modern day portion will return, but will differ from the Abstergo Entertainment setting of Black Flag.This time, players will play as themselves, as the Initiate being contacted by the Assassins at one point requesting you to explore Arno's memories for them as well as help them in the present day against the Templars.
The game introduces Time Anomaly missions, where Arno is transported to Paris in another historical era such as World War II.
Unity is the first game in the Assassin's Creed series to lack the competitive multiplayer, since its initiation in Brotherhood.

Controversy

The development team had intended for players to choose the co-op characters' gender, but it was abandoned due to time constraints. "It's double the animations, it's double the voices, all that stuff and double the visual assets", Amancio explained. "Especially because we have customizable assassins. It was really a lot of extra production work."
This caused an immediate uproar of anger from many fans of the series. Even Assassin's Creed III animation director Jonathan Cooper criticized this reason, stating, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations", explaining "Walk/run cycles and idles are the easiest way to define a character. Everything else is androgynous." He also revealed Aveline de Grandpré shared more animations with Ratonhnhaké:ton than Edward Kenway did.
In response, Ubisoft issued the following statement:
"Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op shared experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adéwalé and Altaïr in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity."

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